Behold! A selection of professional and personal games and prototypes that I’ve created or worked on.
Games
Elsinore, 2019.
It's Shakespeare's Hamlet meets Groundhog Day. An award-winning narrative game where the player (as Ophelia) tries to convince the characters of Hamlet to not kill each other.
Visit the official site for more details; the game is available on Steam and itch.io.
Last Hour for a Flower, 2015.
Have some conversations with a dying flower.
This began life as a prototype in Ren'Py that Eric and I took further. We wrote a converter from Ren'py to a custom scripting language that compiled to an HTML version.
...So you can play it a web browser here! The source code is also available.
Fireflies, 2011.
An additive color-blending game where you swiped to catch fireflies of different colors!
This was a small Windows Phone game that Eric and I made to try some mobile game development. Sadly, it died along with Windows Phone, but maybe we'll put up another version some day.
Prototypes
Together We Swim, 2015.
A one-(mouse)-button game about keeping a school of fish together.
Neverending Pinnacle, 2015.
A metaphor for exploring the futility of building ivory towers.
Way back in the day, I helped run Carnegie Mellon's Game Creation Society and made a bunch of games that are probably no longer up on their website.